Giving steal even 1/4s cooldown would completely kill thief tbh, not that thieves are in a very good spot anyway. Steal is like the single most useful tool a thief can bring to any fight, mainly for the boon rip/share and instant daze. And imo that's not even worth arguing about. But I honestly can't think about another insta cast gap closer than Thief Steal, Guard Sword#2 (or 3?) and Guard Judge's Intervention if I'm honest.
![instacast stopped following instacast stopped following](https://64.media.tumblr.com/334edcbf8962d20a1b2e00d44973a76c/tumblr_nyduaeD2qZ1sq0tp7o1_500.jpg)
I would agree with giving insta casts a cast time if the majority of skills had them since I think it would be a complete guessing game at this point. Especially since Rev relies on dodging a lot I just kept canceling SW and it felt so clunky and slow playing it. Now, the day the Shackling Wave cast time nerf came I stopped playing Rev because the additional 0.5s threw me off SOO MUCH. That's probably also the reason why everybody percieved Rev as broken af pre-nerfs honestly*. Rev's usually just engage in a (team) fight where they can have an easy target that's probably already exhausted its kit and therefore can't do shit against them. When the dude's sneaking up on you or comes from a weird angle/above or something, you wouldn't even notice whether his skill is instant or if he sat there behind the boulder or pillar for half a second before leaping at you.ĭid you for example really notice the cast time nerf of Rev's Shackling Wave? I don't honestly if I fight against Rev. When are those situations where you get jumped on realistically? Probably while you are involved in a team fight. just like you can predict that 99% of the time a warrior with greatsword will cast 100 Blades after he knocks you down with Bulls Charge or something and after he used all his stun breaks he pops off Rampage and immediately boulders or seismic leaps at you.Īlso adding cast time to instant offense skills is probably not going to do much for you. Give me one reason why they should not? Because you can't react based on visuals then? There are certain rotations on every spec. Stunbreaks, utility, and defensives should be instacast where applicable, but something used for offense (gap closing attack, etc) should not.